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New rulebooks and activities from Inform ATTACK by Victor Gijsbers
no low initiative trap rule name unlist | ||||
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There are no rules in this rulebook. | ||||
There are no rules in this rulebook. | ||||
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standard calculate results of the attack roll rule name unlist | ||||
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There are no rules in this rulebook. | ||||
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concentration damage modifier rule name unlist standard tension damage modifier rule name unlist | ||||
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standard show the final damage rule name unlist standard report result of blow in numbers mode rule name unlist | ||||
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modify initiative based on combat results rule name unlist unready weapons of dead person rule name unlist lose concentration when hit rule name unlist decrease ammo rule name unlist | ||||
lose concentration after attacking rule name unlist no longer at parry after the attack rule name unlist | ||||
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There are no rules in this rulebook. | ||||
goblin defender flavour rule name unlist | ||||
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do not prefer passive targets rule name unlist prefer targets you press rule name unlist prefer those who press you rule name unlist prefer the player rule name unlist prefer the severely wounded rule name unlist prefer concentrated people rule name unlist prefer those with good weapons rule name unlist do not prefer good parriers rule name unlist do not prefer high defence unless concentrated rule name unlist | ||||
prefer lots of damage rule name unlist prefer low dodgability and passive parry rule name unlist prefer good active parry rule name unlist prefer good attack bonus rule name unlist prefer readied weapon rule name unlist prefer readied weapon if attacker almost dead rule name unlist prefer readied weapon if defender almost dead rule name unlist randomise the weapon result rule name unlist do not choose an empty weapon that cannot be reloaded rule name unlist do not prefer weapons that need to be reloaded rule name unlist | ||||
consider slime-healing rule name unlist consider reloading rule name unlist calculate the chance to win rule name unlist consider readying rule name unlist consider parrying rule name unlist consider dodging rule name unlist consider concentrating rule name unlist consider attacking rule name unlist standard attack select rule name unlist standard concentration select rule name unlist concentration influences attacking rule name unlist standard parry and dodge against attack select rule name unlist standard ready select rule name unlist do not reload weapons that do not use ammo rule name unlist do not reload weapons that are not empty rule name unlist do not reload weapons that cannot be reloaded rule name unlist do not attack with unloaded weapon rule name unlist do not concentrate with unloaded weapon rule name unlist reload when you have an unloaded weapon rule name unlist tension influences attacking rule name unlist frogs love concentrating rule name unlist troll attack select rule name unlist only the troll considers slime-healing rule name unlist trolls heals only 20 percent of the time rule name unlist | ||||
CTW concentration bonus rule name unlist CTW melee bonus rule name unlist CTW defence bonus rule name unlist consider best defender's action rule name unlist CTW attack bonus from weapon rule name unlist | ||||
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